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BBS in a Box 7
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BBS in a Box - Macintosh - Volume VII (BBS in a Box) (January 1993).iso
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Checkers.CPT
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Checkers Instructions
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1992-07-21
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Checkers Instructions
Checkers for 2 Players
Checkers (known in Britain as "Draughts") is a game played on a checkerboard by
two players, each with twelve round, flat pieces to move. This checkerboard, a
board with 64 squares of two alternating colors, is set up with 12 pieces
"black" and "red", on the first twelve dark squares of either side.
THE CHECKERBOARD: (Initial setup) (Numbering of Squares)
+---+---+---+---+---+---+---+---+ +---+---+---+---+---+---+---+---+
| |:b:| |:b:| |:b:| |:b:| | |: 1| |: 2| |: 3| |: 4|
+---+---+---+---+---+---+---+---+ +---+---+---+---+---+---+---+---+
|:b:| |:b:| |:b:| |:b:| | |: 5| |: 6| |: 7| |: 8| |
+---+---+---+---+---+---+---+---+ +---+---+---+---+---+---+---+---+
| |:b:| |:b:| |:b:| |:b:| | |: 9| |:10| |:11| |:12|
+---+---+---+---+---+---+---+---+ +---+---+---+---+---+---+---+---+
|:::| |:::| |:::| |:::| | |:13| |:14| |:15| |:16| |
+---+---+---+---+---+---+---+---+ +---+---+---+---+---+---+---+---+
| |:::| |:::| |:::| |:::| | |:17| |:18| |:19| |:20|
+---+---+---+---+---+---+---+---+ +---+---+---+---+---+---+---+---+
| |:r:| |:r:| |:r:| |:r:| |:21| |:22| |:23| |:24| |
+---+---+---+---+---+---+---+---+ +---+---+---+---+---+---+---+---+
|:r:| |:r:| |:r:| |:r:| | | |:25| |:26| |:27| |:28|
+---+---+---+---+---+---+---+---+ +---+---+---+---+---+---+---+---+
| |:r:| |:r:| |:r:| |:r:| |:29| |:30| |:31| |:32| |
+---+---+---+---+---+---+---+---+ +---+---+---+---+---+---+---+---+
Black always makes the first move, and play alternates between black and red in
subsequent turns.
THE OBJECT:
The object of the game is to either a) block your opponent's pieces so they
cannot move, or b) remove, "capture" all of them. The player who makes the last
move wins.
MOVEMENT:
A man can only move forward diagonally, or jump forward, unless it has been
"kinged" by making it to the opponent's "king row" (the final row on the
opposite side.) This ends the turn.
Men may never be placed on a non-shaded square.
A king can move forward or backwards, jumping as many squares as possible, or
move a single square, depending on the limitations of the board.
JUMPING:
A man must "jump" an opponent's man in the next square if the square beyond is
empty. This "captures" the man and removes him from the board. You can jump
any series of men, as long as they are not your own, and the squares beyond
are vacant, and your man is capable of the direction of travel.
SPECIFICS OF THIS DOOR:
This door does not enforce the "must-jump" rule, and relies on the user to
correctly follow through with the rule.